Aspary Peninsula

The Aspary Peninsula

The campaign will take place on the Aspary Peninsula, a small peninsula isolated from the mainland by mountains. To the rest of the world, the Aspary Peninsula is little more than a footnote, an occasional safe harbor to weather a passing storm.

Countries of Note


Magic in the World

Magic in this world is more of a rarity, but Alchemy is quite common.

Arcana will still be as useful overall, but it will be less consistent. (Fewer magical occurrences crop up, but when they do, there will be fewer people capable of understanding them. This means it might be harder to find an NPC to help, or you might find yourself useful to other NPCs.)


Firearms are rare and risky. Firearms and ammunition are expensive and require specialists to create or maintain, and possession is restricted.

Gods and Religion

Deities are worshipped, but contact is rare to non-existent. The pantheon used is that of the Greyhawk setting.

Aspary Peninsula

D&D 5E - Bob: The Campaign: The Musical: The Novel XelaReko